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Let's play a game...

January 18th, 2020

I'm having a hard time drawing the last elements of Cody because I feel like at this point, "everything is done" (as in: there's nothing new and exciting to do - only more of the same.) So I've been working on other things in the meantime, along with taking care of the house. And because it's been a while since anything consequential has been uploaded, I've been tidying up previous articles (AGAIN) and I'm done writing an overview of interrupts (so I stop covering the same stuff over and over again.)

If you need a quick fix for QuickBASIC games (who doesn't?) here's a short list: Columns (a perfect reproduction of Sega's arcade game,) Super Stack and Ultimate Super Stack (great game inspired by Kirby's Star Stacker,) Frogger (a remake of the original arcade game,) Scrambled Eggs (a somewhat clunky clone of Puzzle Bobble/Bust-A-Move,) Wetspot 1 and 2 (a very polished arcade game based on Sega's Pengo with Disney music and A-Ha's "Take On Me",) Qoop (a fast-paced color-matching game based on Zoop,) and Crazy Numbers (a two-player strategy game based on Penthouse Hot Numbers according to the author, but based on Maxit if you ask me, because I'm a pure and innocent soul.)

What's up?

January 10th, 2020

New year, new me. Where's the previous me? I don't know and neither do you if the IRS asks. With that out of the way, I think I should be able to release Cody McCloud soon-ish: I still need a couple of new backdrops, some illustrations for the story and a few more levels (I finally wrote a level editor, so that's nice.) I'm so late on that project that I don't feel the urge to even rush it anymore, which is both a blessing and a curse.